Forza Motorsport 3 Review
A long time has passed since I’ve waited for the release of this one game, and upon its release, well, I really couldn’t be happier. Forza Motorsport 3 brings to the table what other games seem to completely leave out. Now before I get into that, let me just break down the game.
Forza 3 is a racing simulator exclusive to the Xbox 360, rated E for everyone. So far it has been a game that does not disappoint. Like in previous Forza titles, you start the game with a set amount of money (credits) when you step into the racing world. Buying cars, competing in races, and then using your winnings to upgrade your car so you may compete in more difficult races is what Forza is all about. One feature that sets Forza 3 far from its competitors (see: Grand Turismo, Need For Speed) is that players have the full ability to take a car and not only customize it, but also go further and fine tune the car. You can adjust everything from tire pressure and gear ratios to suspension and braking. The full list allows players to tune their cars to their own preference, for the way they drive, in order to gain their own advantage on the race track.
Now another thing that pushes this game beyond the others is the ability to do more than just paint your car. Forza 3 allows you to take the ideas in your head and gives you the ability to put it onto the car. Other games such as Need For Speed have let you also do this, but theirs is much more limited in scope. Forza 3 allows you to use thousands of layers, different shapes, different colors and sizes to build a masterpiece. Players can make anything from stick figures, to actual characters. This alone is one of the key features that should go with any racing simulator that allows customization. If you can’t let players do anything to their cars, well, the experience of the whole ‘buy and tune‘ really gets dulled down.
Next upon this long list is going to be Forza 3’s brand new addition of the storefront. Before, in Forza 2, players only could use the auction house which, just as the name states, players can place up a car of their own up for auction and other players would bid upon those cars. This used to be the old way for players to buy car designs and tunes, but with the addition of the storefront, all of that has become obsolete. The storefront allows plays to search specifically for paint designs, vehicle tuning configurations, or pre-made images created by the other players. This helps players who don’t have that keen sense of tuning or painting to make their own car better. It really helps the whole feel of the game, balancing it out to a new level that gamers really haven’t seen before.
The graphics in Forza 3 are unlike any I have ever seen. I can only hope and pray to someday see this game on a 1080p high definition television. Even on my standard definition television though, this game looks drop dead gorgeous. Colors and reflections just shine off of every curve of the car. The cars seem to have a certain realism to them as you drive around the tracks. What’s even more amazing than the graphics is the engine sounds of each and every car. No two cars sound the same. Each vehicle has its own pitch, rumble, and growl that gamers will easily notice when they play the game.
Finally time to talk specifically about the game play. Just like all track based racing games, you and other cars (game controlled or other gamers) line up to race a set amount of laps around the track and first one around wins. The game handles and feels like you’re driving an actual race vehicle. As you upgrade your car you will start to notice that it will have increased power, quicker shifting, and better acceleration than it did before. Forza took the time to create a very realistic simulation to the point that if you accelerate too hard into a turn, you have the very good chance to spin out and wreck. Slam on the brakes too hard and they lock up. Of course there is still assistance for those who aren’t as skilled at virtual racing.
Overall, Forza 3 brings us what other racing games lack, and that’s the room for a massive online comunity that goes further than just player contact, taking you all the way to player generated content. A large racing fan community will allow for countless items to find and download.
If you’re a racing game fan and you don’t own this game, I highly advise going to your local store and picking up a copy. Even if you can only rent the game, you will find it a great value for your money if you do.
I give Forza 3 for the Xbox 360 a 10/10.

As a software developer, a gamer, and someone who knows plenty of lefties (left-handed individuals) out there, I’m kind of at a loss to explain why modern video games are so inaccessible to a
I’m not sure if it’s flat out ignorance or deliberate prejudice against lefties that causes game studios to leave these options out of their games. It’s not as if most of these games don’t already have some alternative control schemes in them, but almost all of them are catered to changing a controller’s button preferences and not movement control schemes. Modern video game consoles and PC’s have some of the most advanced computer hardware on the market today. The ability to handle that minute little extra processing power it takes to interpret different control schemes is there. Game studios need to design their games to be usable for all gamers, not just the 90% of us that are right handed. To do otherwise is to lose potential sales and fans.




